Motion Capture Methods
Using motion capture data to generate animation
Project Description
Motion capture is the dominant method of animation in video games and
is increasingly used in other venues. The main difficulty in using
motion capture is that the recorded motion is never precisely
correct. Much of my work in this domain has developed methods to
insure that the recording process is done as faithfully as possible.
Synthesis from motion capture was a step forward from using motion
capture simply as pre-recorded animation, or for editing it to make
a different pre-recorded animation.
The key idea for synthesizing controllable, stylistically similar
motion is to cast the problem as a scattered data interpolation
problem.
Publications
- O'Brien, J. F, Bodenheimer, B., Brostow, G., and Hodgins, J.,
``Automatic Joint Parameter Estimation from Magnetic Motion Capture Data'',
Proceedings of Graphics Interface 2000, Montreal,
Canada, pp. 53-60, May 2000. Accompanying video (48MB).
- Rose, C., Cohen, M., and Bodenheimer, B.,
``Verbs and Adverbs: Multidimensional Motion Interpolation'',
IEEE Computer Graphics and Applications, v. 18, no. 5,
Sept. 1998, pp. 32-40. Accompanying video (DivX, 100MB, a transfer
from videotape).
- Bodenheimer, B., Rose, C., Rosenthal, S., and Pella, J.,
``The Process of Motion Capture: Dealing with the Data'',
Computer Animation and Simulation '97, Eurographics
Animation Workshop, Sept. 1997, D. Thalmann and M. van de Panne, eds.,
Springer-Verlag, Wien, pp. 3-18. Accompanying video (DivX, 49MB, a transfer from videotape - the
image stabilizes after a few seconds).
Bobby Bodenheimer
.