Motion Capture Methods

Using motion capture data to generate animation

Project Description

Motion capture is the dominant method of animation in video games and is increasingly used in other venues. The main difficulty in using motion capture is that the recorded motion is never precisely correct. Much of my work in this domain has developed methods to insure that the recording process is done as faithfully as possible. Synthesis from motion capture was a step forward from using motion capture simply as pre-recorded animation, or for editing it to make a different pre-recorded animation. The key idea for synthesizing controllable, stylistically similar motion is to cast the problem as a scattered data interpolation problem.

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Bobby Bodenheimer
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