Cartoon Textures
Christina de Juan and Bobby Bodenheimer
Symposium on Computer Animation 2004
Abstract
In this paper we present a method for creating novel animations from a
library of existing two-dimensional cartoon data. Drawing inspiration
from the idea of video textures, sequences of similar-looking cartoon
data are combined into a user-directed sequence. Starting with a small
amount of cartoon data, we employ a method of nonlinear dimensionality
reduction to discover a lower-dimensional structure of the data. The
user selects a start and end frame and the system traverses this
lower-dimensional manifold to re-sequence the data into a new video
clip. The system can automatically detect when a new sequence has
visual discontinuities and may require additional source material.
The accompanying video is here (Mpeg4, 18 MB).
Bobby Bodenheimer